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Grand Challenges 2017

E-Coding

This group carried out market research with primary school children, and as part of this designed a climate change board game to engage them in the topic. They then created a prototype for an app to educate the children about climate change. In the app, the children are immersed in their own virtual world, which is effected by their real life behaviours. The child ticks off environmentally friendly tasks that they have carried out in the last week, and doing these lowers the in game CO2 concentration and decreases the rise of the sea levels. Completing tasks also unlocks mini games and rewards the child with points that they can use to upgrade their virtual world.