Study information

Technology and Education Futures

Module titleTechnology and Education Futures
Module codeEFPM294
Academic year2019/0
Credits30
Module staff

Dr Judith Kleine Staarman (Convenor)

Duration: Term123
Duration: Weeks

11

Number students taking module (anticipated)

15

Module description

In this module you will explore the trajectory and possible future implications of digital technology for education. You will engage with some of the key concepts in learning and technology, such as creativity, ubiquity and digital literacy; and will use these ideas to critically consider emerging educational practice and new technologies and pedagogy. Using a variety of digital tools, face-to-face seminars and/or online activities, and drawing on a range of literature from educational technology, e-learning and psychology, you will not only develop your critical understanding of issues around technology in education, you will also discuss, debate and theorise with other students what digital futures of education may look like.

Module aims - intentions of the module

Through an exploration and discussion of theoretical, professional and practical applications of new technology in education,the module aims to develop your critical understanding of how technology may shape the ways in which we think about teaching and learning, both now and in the future. There is a strong focus on the social nature of learning with new technology, digital literacies and creative practices with technology and you will familiarize yourself with a range of digital approaches for education, including social media, Augmented Reality and gamification. You will be strongly encouraged to reflect on and link back your ideas to your own practice and experiences.

Specifically the module will enable you to:

  • develop a conceptual, critical and experiential understanding of the social and creative nature of learning with new technology;
  • identify possible affordances of technological tools for teaching and learning;
  • identify and interpret educational theory and research and relate this to educational practice and educational futures with new technology;
  • identify and interpret evidence and discuss this in the context of academic and professional reading work independently and with originality;
  • develop a critical understanding of ethical issues involved in teaching and learning with new technology

Intended Learning Outcomes (ILOs)

ILO: Module-specific skills

On successfully completing the module you will be able to...

  • 1. demonstrate a systematic understanding of theoretical perspectives and practical concerns in the area of educational technology;
  • 2. demonstrate a critical understanding of the nature of learning processes around new technology, with a specific focus on social and digital aspects of teaching and learning and around possible educational futures;
  • 3. demonstrate an ability to critically reflect on the affordances of technological tools for teaching and learning;
  • 4. demonstrate an ability to synthesise relevant theoretical perspectives and arguments in current debates about core dilemmas in educational technology;

ILO: Discipline-specific skills

On successfully completing the module you will be able to...

  • 5. identify systematically and evaluate insightfully current research and advanced scholarship relevant to the field of educational technology, creativity and thinking;
  • 6. explore critically the multiple lenses through which educational technology can be interpreted and developed;
  • 7. evaluate and critique ideas and concepts encountered within the specialism in the light of different theoretical approaches;
  • 8. apply theoretical insights, through critical reflection, to your study of the specialism;

ILO: Personal and key skills

On successfully completing the module you will be able to...

  • 9. demonstrate the ability to identify and critically discuss current issues in educational technology;
  • 10. demonstrate the ability to construct organised, structured, critically reflective and analytic writing;
  • 11. demonstrate the ability to manage time and engagement in the context of masters level study that has a high level of independent study;
  • 12. demonstrate the ability to take the initiative in contributing collaboratively in interactive learning contexts; and
  • 13. demonstrate communication skills both oral and written and in on-line contexts.

Syllabus plan

The precise structure of the module varies year by year, but in general, the first cluster of sessions will focus on some of the key concepts of digital education, such as computer-supported collaborative learning, communities of inquiry, affordance theory, augmented reality and gamification. We will engage with these ideas through engagement with a range of digital tools such as wikis, blogs, twitter and/ or games.

In the second cluster of sessions, we will reflect on some of the core issues around the role of technology in education, such as the promise of openness versus the threat of surveillance and cyber bullying, the loss of literature versus new digital literacies and creativity and education futures. There will be further opportunity to discuss experiences and ideas with fellow students through digital media.

In addition, there will be some practical experiences, for instance through working with educational games, AR technology and interactive technology which will further enhance your understanding of the links between digital technology, practice and pedagogy. We also aim to visit a local school to experience some ideas around digital technology in practice.

Throughout the module, you will participate in online activities, and a host of online materials and digital tools will be made available for both campus and blended students. You will be required to write and develop a digital portfolio, which will enable you to present your developing ideas to peers and to critically reflect on the module content and your own professional practice and the wider literature.

Contributions to online discussions and a reflection on your own learning will also form part of the work that will be assessed. Formative assessment can include a written assignment in which you are asked to review an educational app. Moreover, there will be a variety of activities throughout the module, in which you will be asked to reflect, discuss and debate with other students, which will be formatively assessed by the course tutors.

This module descriptor captures two modes of delivery: campus-based (C) and blended (B). In the Learning and Teaching section below there are two sets of numbers: one pertains to campus-based delivery and one to blended delivery. Students enrolled on the blended mode will be expected to undertake more independent guided study than those on the campus-based mode.

 

Learning activities and teaching methods (given in hours of study time)

Scheduled Learning and Teaching ActivitiesGuided independent studyPlacement / study abroad
302700

Details of learning activities and teaching methods

CategoryHours of study timeDescription
Scheduled Learning and Teaching Activities30.5The teaching sessions will take on a variety of forms, including 10 weekly face to face (C) and/or online seminars (B) (1-3 hours) and pre-recorded lectures, online sessions (B) via a range of collaboration tools (e.g. ELE) One half-hour tutorial (either face to face or Skype) related to the formative assignment
Guided Independent Study119.5Engagement with specific online materials, videos, preparations for academic tutorial, preparing for seminar activities, responding to seminar (C)/ online activities (B), collaborative group tasks (B & C)
Guided Independent Study100Preparation for assignments
Guided Independent Study50Set readings

Formative assessment

Form of assessmentSize of the assessment (eg length / duration)ILOs assessedFeedback method
A blog post in which you critically review an educational app (for iOS/ Android).1000 words equivalent1-13Oral and written peer assessment and tutor feedback
Critically reflect on the various topics that are presented in the module and discuss your ideas with other students in the online discussion forum, blogs and other social media that will be utilisedThroughout the module1-13Written peer assessment and tutor feedback

Summative assessment (% of credit)

CourseworkWritten examsPractical exams
10000

Details of summative assessment

Form of assessment% of creditSize of the assessment (eg length / duration)ILOs assessedFeedback method
Digital portfolio705,000 words 1-13Written summative feedback
Video blog2010 minutes (1000 words)1-13Written summative feedback
Reflective summary of contributions to online discussions10500 words1-13Written summative feedback

Details of re-assessment (where required by referral or deferral)

Original form of assessmentForm of re-assessmentILOs re-assessedTimescale for re-assessment
Digital portfolioRe-submission of digital portfolio (5,000 words) (70%)1-136 weeks
Video blogResubmission of video blog (10 minues or 1000 words)1-136 weeks
Reflective summary of contributions to online discussionsEssay (500 words) about one of the topics discussed in the module (10%)1-136 weeks

Re-assessment notes

The assessment of contributions to online discussions will be re-assessed by the submission of a 500 word essay on a topic set by the tutor, capped at the mark of 50.

Indicative learning resources - Basic reading

Buckingham, D. (2007) Beyond Technology: Children’s Learning in the Digital Age. Cambridge: Polity Press.

Craft, A. (2011), Creativity and Educational Futures.  Stoke on Trent:Trentham Books

Craft (2012) Childhood in a digital age: creative challenges for educational futures. London Review of Education.     Vol. 10, No. 2, July 2012, 173–190

Crook, C. & Lewthwaite, S. (2010) Technologies for formal and informal learning, in K. Littleton, C. Wood & J. Kleine Staarman, The International Handbook of Psychology in Education. Bingly, UK: Emerald Group Publishing Limited.

Facer, K., Craft, A., Jewitt, C., Mauger, S., Sandford, R., Sharples, M. (2011).Building Agency in the Face of Uncertainty. Outcome of ESRC Seminar Series on Educational Futures (2009-11) –http://edfuturesresearch.org/wp-content/uploads/2011/06/Building-Agency-in-the-Face-of-Uncertainty-Thinking-Tool.pdf

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.

Hakkarainen, K. (2010) Learning communities in the classroom, in K. Littleton, C. Wood & J. Kleine Staarman, The

International Handbook of Psychology in Education. Bingly, UK: Emerald Group Publishing Limited.

Heppel, S., Chapman, C., Millward, R., Constable, M. & Furness, J. (2004). Building Learning Futures. London: CABE/RIBA. Retrieved 30th May 2005 from: http://rubble.heppell.net/cabe/final_report.pdf (accessed 21/01/2009)

Hutchby, I and Moran-Ellis, J. (2001) Children, Technology and Culture: The Impacts of Technologies in Children's

Everyday Lives. London: Routledge .

Inayatullah, S. (2015). What works: Case studies in the practice of foresight. Taipei: Tamkang University Press.

Inayatullah, S. (2008).  Mapping Educational Futures.  In Bussey, M., Inayatullah, S., Milosevic, I. (eds). (2008). Alternative Educational Futures:  pedagogies for emergent worlds. Rotterdam/Taipei: Sense Publishers

Jewett, C. (2010) Technology and learning: A multimodal approach, in K. Littleton, C. Wood & J. Kleine Staarman, The International Handbook of Psychology in Education. Bingly, UK: Emerald Group Publishing Limited.

Kirriemuir, J & McFarlane, A. (2004). Literature Review in Games and Learning. London: Nesta FutureLab. Retrieved on 30th May 2005 from: http://www.nestafuturelab.org/research/reviews/08_01.htm

Loveless, A. (2003) Creating Spaces in the Primary Curriculum: ICT in creative subjects. The Curriculum Journal, 14:1, 5-21.

Marsh, J. (2004) Popular Culture, Media and Digital Literacies in Early Childhood. London: Routledge .

Rasmussen, I. & Ludvigsen, S. (2010) Learning with computer tools and environments: A sociocultural perspective, in K. Littleton, C. Wood & J. Kleine Staarman, The International Handbook of Psychology in Education. Bingly, UK: Emerald Group Publishing Limited.

Robinson, K. (2015) Creative Schools: The Grassroots Revolution That’s Transforming Education. Viking.

Shaffer, D. (2007) How computer games help children to learn. New York: Palgrave/MacMillan

Veen, W. and Vrakking, B. (2006). Homo Zappiens: Reshaping learning in the digital age. London: Network Continuum Press.

Wegerif. R. (2007) Dialogic, Educational and Technology: Resourcing the Space of Learning. New York: Springer-Verlag

Wegerif, R. (2012) Dialogic: Education for the Internet Age. London, Routledge

Credit value30
Module ECTS

15

Module pre-requisites

None

Module co-requisites

None

NQF level (module)

7

Available as distance learning?

No

Last revision date

28/03/2019