Foundations and Frontiers
| Module title | Foundations and Frontiers |
|---|---|
| Module code | EASM199 |
| Academic year | 2025/6 |
| Credits | 30 |
| Module staff | Dr Amy Cutler (Convenor) |
| Duration: Term | 1 | 2 | 3 |
|---|---|---|---|
| Duration: Weeks | 11 |
| Number students taking module (anticipated) | 16 |
|---|
Module description
Module aims - intentions of the module
Intended Learning Outcomes (ILOs)
ILO: Module-specific skills
On successfully completing the module you will be able to...
- 1. Demonstrate advanced knowledge of key critical concepts in the history of interactive narrative, including ergodic, procedural, emergent and participatory storytelling
- 2. Synthesise skill sets of the disciplines which powerfully shape the contemporary interactive storytelling industries, from literary studies to game theory and user experience design
- 3. Craft writing utilising the unique spatial, procedural, and aesthetic affordances of interactive storytelling
ILO: Discipline-specific skills
On successfully completing the module you will be able to...
- 4. Examine and analyse the devices of effective and impactful interactive storytelling, including the role of immersion, agency, and transformation
- 5. Critically dissect issues of representation, reality, culture, identity, interpretation and experience in narrative design across texts and platforms
ILO: Personal and key skills
On successfully completing the module you will be able to...
- 6. Demonstrate professional skills of digital portfolio building and presentation of work suitable to diverse pathways in the industry
- 7. Demonstrate an advanced ability to appropriately use digital technologies, understand their formal conventions and their theoretical frameworks in order to produce critical and creative work
Syllabus plan
Learning activities and teaching methods (given in hours of study time)
| Scheduled Learning and Teaching Activities | Guided independent study | Placement / study abroad |
|---|---|---|
| 22 | 278 | 0 |
Details of learning activities and teaching methods
| Category | Hours of study time | Description |
|---|---|---|
| Scheduled learning and teaching | 22 | 2 hour seminars x 11 |
| Guided independent study | 99 | Independent research: 9 hrs weekly reading, playing and viewing of online resources |
| Guided independent study | 154 | Independent writing, designing, and practical development |
| Guided independent study | 25 | Assessment prep: formative and summative (incremental portfolio) |
Formative assessment
| Form of assessment | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|
| Weekly exercises and presentation of work | Equivalent to 1500 words total | 1-7 | Tutor and cohort feedback via seminars |
Summative assessment (% of credit)
| Coursework | Written exams | Practical exams |
|---|---|---|
| 100 | 0 | 0 |
Details of summative assessment
| Form of assessment | % of credit | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|---|
| Portfolio assessment | 80 | Incremental assessment demonstrating key critical and practical elements. Equivalent of 3000-5000 words total | 2, 3, 6, 7 | Feedback sheet with opportunity for tutorial follow-up |
| Case Study | 20 | Presented or written; equivalent to 1000 words | 1, 4, 5 | Feedback sheet with opportunity for tutorial follow-up |
Details of re-assessment (where required by referral or deferral)
| Original form of assessment | Form of re-assessment | ILOs re-assessed | Timescale for re-assessment |
|---|---|---|---|
| Portfolio assessment (80%) | Portfolio assessment (80%) | 2, 3, 6, 7 | Ref/def period |
| Case Study (20%) | Case study (20%) | 1, 4, 5 | Ref/def period |
Re-assessment notes
Indicative learning resources - Basic reading
You can expect to encounter a wide range of types of digital texts and experiences on this module, including games, articles, and hybrid media and film such as Bear71; further reading lists and guidance will be provided, but some indicative texts follow below:
- Marie-Laure Ryan, A New Anatomy of Storyworlds: What Is, What If, As If (Ohio State University Press, 2022)
- Hartmut Koenitz, Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time (Routledge, 2023)
- Janet Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace (MIT, 2017 2nd edition)
- Noah Wardrip-Fruin ed, First Person: New Media as Story, Performance, and Game (MIT, 2004)
- Jenny Kidd & Alke Gröppel-Wegener, Critical Encounters with Immersive Storytelling (Routledge, 2019)
- Katherine Isbister, How Games Move Us: Emotion by Design (MIT, 2016)
- Astrid Enslinn, Literary Gaming (MIT, 2014)
- Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction (MIT, 2003)
- Judith Aston et al, I-docs: The Evolving Practices of Interactive Documentary (Columbia University Press, 2017)
- Kelly McErlean, Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms (Routledge, 2018)
- Anna Anthropy, Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form (Seven Stories Press, 2012)
- Ian Bogost, Persuasive Games: The Expressive Power of Videogames (MIT, 2007)
- Bobby Schweizer, Ian Bogost, and Simon Ferrari, Newsgames: Journalism at Play (MIT, 2010)
- R. Lyle Skains, Never-Ending Stories: The Popular Emergence of Digital Fiction (Bloomsbury, 2022)
- Anastasia Salter and Stuart Moulthrop, Twining: Critical and Creative Approaches to Hypertext Narratives (Fulcrum, 2021)
Indicative learning resources - Web based and electronic resources
- MIT Docubase https://docubase.mit.edu/
- The Interactive Fiction Database https://ifdb.org/
- Interaction Design Foundation https://www.interaction-design.org/
- Itch.io https://itch.io/
- Echoes https://echoes.xyz/
- GDC Vault https://gdcvault.com/
- Neocities https://neocities.org/
- Steam https://store.steampowered.com/
- VR/AR Association https://www.thevrara.com/
- International Conference on Interactive Digital Storytelling https://link.springer.com/conference/icids
- The Electronic Literature Organisation https://eliterature.org/
| Credit value | 30 |
|---|---|
| Module ECTS | 15 |
| Module pre-requisites | None |
| Module co-requisites | Interactive Storytelling Project (EASM203) |
| NQF level (module) | 7 |
| Available as distance learning? | No |
| Origin date | 26/03/2025 |
| Last revision date | 25/04/2025 |


