Writing Interactively
| Module title | Writing Interactively |
|---|---|
| Module code | EASM200 |
| Academic year | 2025/6 |
| Credits | 30 |
| Module staff | Dr Robert Sherman (Convenor) |
| Duration: Term | 1 | 2 | 3 |
|---|---|---|---|
| Duration: Weeks | 11 |
| Number students taking module (anticipated) | 16 |
|---|
Module description
Module aims - intentions of the module
Intended Learning Outcomes (ILOs)
ILO: Module-specific skills
On successfully completing the module you will be able to...
- 1. Demonstrate a range of advanced technical and creative skills in writing for different contexts connected to interactive storytelling across industries;
- 2. Examine uses of writing across professional exemplars of interactive storytelling and critique it with reference to a range of theoretical and conceptual principles;
ILO: Discipline-specific skills
On successfully completing the module you will be able to...
- 3. Operate flexibly, professionally and creatively as part of a diverse team in which constraints, dynamics and goals may change frequently;
- 4. Modify your creative work in an iterative fashion in response to feedback and the shifting needs of project work;
ILO: Personal and key skills
On successfully completing the module you will be able to...
- 5. Produce a professional-quality portfolio of writing work suitable for diverse career pathways across industries;
- 6. Demonstrate an ability to use language to effectively communicate, advocate and promote project work to a range of stakeholders.
Syllabus plan
Learning activities and teaching methods (given in hours of study time)
| Scheduled Learning and Teaching Activities | Guided independent study | Placement / study abroad |
|---|---|---|
| 22 | 278 | 0 |
Details of learning activities and teaching methods
| Category | Hours of study time | Description |
|---|---|---|
| Scheduled learning and teaching | 22 | Two 1-hour seminars/workshops per week (x11) |
| Guided independent study | 99 | Independent research: Approximately 9 hours weekly reading, playing and viewing of online resources |
| Guided independent study | 154 | Independent writing, designing, and practical development |
| Guided independent study | 25 | Assessment prep: formative and summative (incremental portfolio) |
Formative assessment
| Form of assessment | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|
| Weekly creative exercises | Equivalent to 1500 words total | 1-6 | Tutor and cohort feedback via seminars/workshops |
Summative assessment (% of credit)
| Coursework | Written exams | Practical exams |
|---|---|---|
| 100 | 0 | 0 |
Details of summative assessment
| Form of assessment | % of credit | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|---|
| Writing Sample #1 | 10 | 500 words | 1, 2, 4, 5, 6 | Feedback sheet with opportunity for tutorial follow-up |
| Collaborative Brief | 10 | 500 words | 1, 3, 4, 6 | Feedback sheet with opportunity for tutorial follow-up |
| Portfolio of Samples | 80 | Six samples of 500 words each (3,000 words total) | 1, 2, 4, 5, 6 | Feedback sheet with opportunity for tutorial follow-up |
Details of re-assessment (where required by referral or deferral)
| Original form of assessment | Form of re-assessment | ILOs re-assessed | Timescale for re-assessment |
|---|---|---|---|
| Writing Sample #1 | Writing Sample #1 (10%) | 1, 2, 4, 5, 6 | Ref/def period |
| Collaborative Brief | Individual writing sample (10%) | 1, 3, 4, 6 | Ref/def period |
| Portfolio of Samples | Portfolio of Samples (80%) | 1, 2, 4, 5, 6 | Ref/def period |
Re-assessment notes
Indicative learning resources - Basic reading
Indicative reading (further reading lists will be provided):
- Writing For Games: Theory & Practice (Hannah Nicklin)
- Writing For Interactive Media: Social Media, Websites, Applications, e-Learning, Games (Timothy Garrand)
- Procedural Storytelling In Games Design (Tanya X. Short et al.)
- Game Writing: Narrative Skills For Videogames (Chris Bateman)
- Narrative Design: The Craft Of Writing for Games (Michael Breault)
- Bird by Bird (Annie Lamott)
- Steering The Craft (Ursula K. Le Guin)
- Three Uses Of The Knife (David Mamet)
- Narrative As Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media
Indicative learning resources - Web based and electronic resources
- Kentucky Route Zero (Cardboard Computer)
- Blast Theory (http://blasttheory.co.uk)
- 80 Days, Overboard! and Expelled! (Inkle Studios)
- Bee (Emily Short)
- A Normal Lost Phone (Accidental Queens)
- Her Story and Immortality (Sam Barlow)
- Stone Harbor (Liza Daly)
- Scents and Semiosis (Sam Kabo Ashwell)
- Patchwork Girl (Shelley Jackson)
- Emily Short’s Interactive Storytelling (http://emshort.wordpress.com)
- Portal and Portal 2 (Valve Software)
- The Last Express (Jordan Mechner)
- Photopia (Adam Cadre)
- Tacoma (Fulbright Games)
- With Those We Love Alive (Porpentine Charity Heartscape)
- Summit (Phantom Williams)
- Zombies, Run! (Six To Start)
- Disco Elysium (ZA/UM)
- Fallen London (Failbetter Games)
- A range of AAA videogame titles including Call Of Duty, the Witcher and Assassins Creed series and others.
- The Electronic Literature Collections (https://collection.eliterature.org/)
| Credit value | 30 |
|---|---|
| Module ECTS | 15 |
| Module pre-requisites | None |
| Module co-requisites | None |
| NQF level (module) | 7 |
| Available as distance learning? | No |
| Origin date | 10/04/2025 |


