Beyond the Screen
| Module title | Beyond the Screen |
|---|---|
| Module code | EASM202 |
| Academic year | 2025/6 |
| Credits | 30 |
| Module staff | Dr Amy Cutler (Convenor) |
| Duration: Term | 1 | 2 | 3 |
|---|---|---|---|
| Duration: Weeks | 11 |
| Number students taking module (anticipated) | 16 |
|---|
Module description
Interactive storytelling takes place across a wide range of situations, applications, and non-desk-based industries. This module will develop your skills in interactive storytelling design that seeks to interpose the digital and analogue worlds or to go beyond the screen(s) of game engines and web media: including augmented and virtual reality, interactive installations, locative narrative art and transmedia projects. You will consider the interplay of human bodies and performances, digital technologies and physical environments as hybrid platforms of story-led interaction. You will experiment with technologies that facilitate these experiences, such as mobile AR, projection mapping, Arduino sensors, and microprocessors and controllers.
Module aims - intentions of the module
Intended Learning Outcomes (ILOs)
ILO: Module-specific skills
On successfully completing the module you will be able to...
- 1. Demonstrate a range of practical and technical skills for interactive experience design in a range of non-desk-based spaces and industries, and apply these effectively and appropriately in context
- 2. Demonstrate advanced critical knowledge of key concepts and theories in contemporary interactive design, including ideas of immersion and liveness
ILO: Discipline-specific skills
On successfully completing the module you will be able to...
- 3. Examine and analyse the devices of effective and impactful storytelling in relation to space, place, and audience
- 4. Critically dissect issues of culture, narrative and representation with appropriate critical and professional terminology
ILO: Personal and key skills
On successfully completing the module you will be able to...
- 5. Demonstrate autonomous skills for building a practical workflow when responding to a brief, evidencing the organised use of relevant and appropriate technologies
- 6. Translate complex narrative into designed experiences according to the needs of different scenarios, stakeholders, and audiences, as well as diverse pathways in the industry
Syllabus plan
Learning activities and teaching methods (given in hours of study time)
| Scheduled Learning and Teaching Activities | Guided independent study | Placement / study abroad |
|---|---|---|
| 22 | 278 | 0 |
Details of learning activities and teaching methods
| Category | Hours of study time | Description |
|---|---|---|
| Scheduled learning and teaching | 22 | 2 hour seminars x 11 |
| Guided independent study | 99 | Independent research: 9 hrs weekly reading, playing and viewing of online resources |
| Guided independent study | 150 | Independent and collaborative making, designing, and practical development |
| Guided independent study | 29 | Assessment prep |
Formative assessment
| Form of assessment | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|
| Interim assessment: idea pitch | 5-10 minutes | 1-6 | Tutor and cohort feedback via seminars |
Summative assessment (% of credit)
| Coursework | Written exams | Practical exams |
|---|---|---|
| 100 | 0 | 0 |
Details of summative assessment
| Form of assessment | % of credit | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|---|
| Event assessment | 60 | Installation/event (time and place will be scheduled) | 1, 3, 5, 6 | Feedback sheet with opportunity for tutorial follow-up |
| Reflective commentary | 40 | Demonstration of workflow; critical reflection on use of appropriate tools; comparison to other examples | 2, 3, 4 | Feedback sheet with opportunity for tutorial follow-up |
Details of re-assessment (where required by referral or deferral)
| Original form of assessment | Form of re-assessment | ILOs re-assessed | Timescale for re-assessment |
|---|---|---|---|
| Event assessment (60%) | Event assessment (60%) | 1, 3, 5, 6 | Ref/def period |
| Reflective commentary (40%) | Reflective commentary (40%) | 2, 3, 4 | Ref/def period |
Re-assessment notes
Indicative learning resources - Basic reading
Indicative reading (further reading lists will be provided):
- Jenny Kidd & Alke Gröppel-Wegener, Critical Encounters with Immersive Storytelling (Routledge, 2019)
- CT Nguyen, Games: Agency as Art (OUP, 2020)
- Margaret Kerrison, Reimagined Worlds: Narrative Placemaking for People, Play, and Purpose (ORO Editions, 2024)
- Rebecca Hackemann, 3-D Experimental VR and Art Practices: Untangling Another Dimension (Intellect, 2023)
- Giuliana Bruno, Atmospheres of Projection: Environmentality in Art and Screen Media (University of Chicago Press, 2022)
- Philip Auslander, Liveness: Performance in a Mediatized Culture (Routledge, 1999)
- Gabriel Menotti, Practices of Projection: Histories and Technologies (OUP, 2020)
- Brian Upton, Situational Game Design (Routledge, 2017)
- Alison Griffiths, Shivers Down Your Spine: Cinema, Museums, and the Immersive View (Columbia University Press, 2013)
- Gregor H. Mews, Transforming Public Space Through Play (Routledge, 2022)
- Jörgen Schäfer and Peter Gendolla eds., Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres (Transcript Publishing, 2010)
| Credit value | 30 |
|---|---|
| Module ECTS | 15 |
| Module pre-requisites | EASM199 Foundations and Frontiers |
| Module co-requisites | EASM203 Interactive Storytelling Project |
| NQF level (module) | 7 |
| Available as distance learning? | No |
| Origin date | 11/04/2025 |


