Interactive Storytelling Project
| Module title | Interactive Storytelling Project |
|---|---|
| Module code | EASM203 |
| Academic year | 2025/6 |
| Credits | 60 |
| Module staff | Dr Amy Cutler (Convenor) |
| Duration: Term | 1 | 2 | 3 |
|---|---|---|---|
| Duration: Weeks | 11 | 11 |
| Number students taking module (anticipated) | 16 |
|---|
Module description
This module offers the opportunity to produce a major piece of work as the culmination of your Interactive Storytelling MA. Whether you focus on game design, film, mixed reality, computing, interactive installation, performance or another hybrid format, you will be devising and evolving your project through a timeline which will give you hands on experience of project management through all appropriate developmental stages, from ideation to user testing. Harnessing skills acquired through the taught modules, this final project will showcase your own distinctive approach to interactive storytelling practice and will be paired with a reflective essay framing your critical and conceptual process.
Module aims - intentions of the module
Intended Learning Outcomes (ILOs)
ILO: Module-specific skills
On successfully completing the module you will be able to...
- 1. Demonstrate in-depth knowledge of the chosen project topic within the context of contemporary interactive storytelling, and an advanced application of research methodologies appropriate to the project
- 2. Solve challenges related to designing narrative via a range of tools and platforms, and understand their formal conventions and affordances in order to effectively produce critical and creative work
ILO: Discipline-specific skills
On successfully completing the module you will be able to...
- 3. Demonstrate an advanced and intellectually mature appreciation of formal techniques and imaginative expression in the production of creative writing
- 4. Demonstrate an advanced and autonomous understanding of a variety of theoretical positions in the appropriate critical and professional terminology
ILO: Personal and key skills
On successfully completing the module you will be able to...
- 5. Demonstrate an advanced capacity to communicate ideas clearly and effectively through prose and/or other formats
- 6. Demonstrate understanding of how to plan and effectively manage time to execute all stages of a major producing project
Syllabus plan
You are encouraged to begin to think about potential approaches for your Interactive Storytelling Project early in the year in discussion with your course tutors. You will develop a project pitch by the end of Term 2 before being assigned to a supervisor. During Term 3 you will work with your supervisor and attend shared development workshops; indicative topics: game jams, pitching, playtesting, troubleshooting, audience-building, and documentation. These are designed to give you an accurate experience of the industry and the iterative processes of independently designing, developing, implementing and publicly launching an interactive narrative experience. A fieldtrip linked to this module provides the opportunity for additional networking.
Learning activities and teaching methods (given in hours of study time)
| Scheduled Learning and Teaching Activities | Guided independent study | Placement / study abroad |
|---|---|---|
| 26 | 574 | 0 |
Details of learning activities and teaching methods
| Category | Hours of study time | Description |
|---|---|---|
| Scheduled learning and teaching | 8 | 4 x 2-hour cohort development workshops |
| Scheduled learning and teaching | 8 | 4 x 2-hour industry talks |
| Scheduled learning and teaching | 2 | 2h total of supervisions |
| Scheduled learning and teaching | 2 | 2 x 1h practical support group tutorial |
| Scheduled learning and teaching | 6 | Field trip: real-world industry learning and networking |
| Guided independent study | 574 | Research, practical development, implementation, documentation, preparing assessment |
Formative assessment
| Form of assessment | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|
| Extended proposal plan | 1250 words | 1, 4, 5, 6 | Written |
| Prototype / presentation | 10 minute pitch in class including demo/work in progress | 2, 5, 6 | Verbal (tutor and peer feedback) |
Summative assessment (% of credit)
| Coursework | Written exams | Practical exams |
|---|---|---|
| 100 | 0 | 0 |
Details of summative assessment
| Form of assessment | % of credit | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|---|
| Final Interactive Storytelling Project | 60 | 60-75 min interaction time (± 10 percent) | 2, 3, 6 | Feedback sheet with opportunity for tutorial follow-up |
| Critical Reflection | 40 | 6,000 words (± 10 percent) | 1, 4, 5 | Feedback sheet with opportunity for tutorial follow-up |
Details of re-assessment (where required by referral or deferral)
| Original form of assessment | Form of re-assessment | ILOs re-assessed | Timescale for re-assessment |
|---|---|---|---|
| Final Interactive Storytelling Project | Final Interactive Storytelling Project (60%) | 2, 3, 6 | Ref/def period |
| Critical Reflection | Critical Reflection (40%) | 1, 4, 5 | Ref/def period |
Re-assessment notes
Indicative learning resources - Basic reading
Each project will be different, and you will develop your own bibliography of primary and critical texts as well as software guidance support texts, with advice from an academic supervisor. Some indicative shared resources will include games cookbooks such as Serious Games Cookbook (Whitby et al), playtesting process guides such as Games User Research (Drachen et al), and essay resources for academic writing.
| Credit value | 60 |
|---|---|
| Module ECTS | 30 |
| Module pre-requisites | EASM199 |
| Module co-requisites | None |
| NQF level (module) | 7 |
| Available as distance learning? | No |
| Origin date | 26/03/2025 |
| Last revision date | 25/04/2025 |


