Game On
| Module title | Game On |
|---|---|
| Module code | EASM183 |
| Academic year | 2021/2 |
| Credits | 30 |
| Module staff | Dr Debra Ramsay (Convenor) |
| Duration: Term | 1 | 2 | 3 |
|---|---|---|---|
| Duration: Weeks | 11 |
| Number students taking module (anticipated) | 12 |
|---|
Module description
This module gives you the theoretical foundations of narrative experiences: a term encompassing video games, immersive storytelling, interactive fiction, XR experiences, interactive art and digital installations. It compares the affordances of these works with more traditional narrative forms and introduces concepts of non-linearity, audience agency, choice and consequence, simulation, procedurality and multimedia narrative effect. You will put these concepts into practice in the creation of paper and digital prototypes, using free digital tools like Twine, Inklewriter and Ren’Py. You will test and critique each other’s work throughout, improving your teamwork, iterative design and critical reflection skills. This will build research-informed narrative and technical skills assessed via a Prototype Portfolio and Critical Reflection Essay, building on your? Creative Practice Journal. This Journal, kept throughout the course, will be used to record learning and process impacts.
Module aims - intentions of the module
The module will introduce you to the use of creative technology in the interactions between audience and story. This pioneering module bridges the gap between narrative and creative technology to develop innovative and entrepreneurial storytellers who can work across the huge and rapidly expanding industries that rely on such skills, including the interactive, immersive, games and digital creative industries. You will develop your ability to invent, develop, write and finish a piece of creative work that is purposeful, that deepens your critical understanding of the world we’re in and the technologies available to you, and what you might offer in order to take advantage of those technologies. The module will improve your research skills and your writing by way of peer review and commentary from your seminar leader. You will be looking to become game narrative designers, writers, directors, producers, researchers, academics, artists, audience analysts, community managers and entrepreneurs.
Intended Learning Outcomes (ILOs)
ILO: Module-specific skills
On successfully completing the module you will be able to...
- 1. Conceive, plan, research and design a narrative experience using available technologies
- 2. Demonstrate awareness of how different technologies can create powerful narrative experiences
ILO: Discipline-specific skills
On successfully completing the module you will be able to...
- 3. Demonstrate an advanced appreciation of narrative techniques and effects in creative writing
- 4. Analyse and understand the relationship between technology, audiences and Creative Writing;
ILO: Personal and key skills
On successfully completing the module you will be able to...
- 5. Demonstrate the ability to work both individually and as part of a group in a workshop setting;
- 6. Through research, learning opportunities and the design of your final projects, demonstrate an ability to bring a narrative project to fruition.
Syllabus plan
The content of the course will vary from year to year, but it will include some or all of the following –
- Looking at the work of individual practitioners and creative collectives to introduce you to the concepts of narrative design within video games, immersive storytelling, interactive fiction, XR experiences, and digital installations;
- Critical reflection on a range of key texts associated with these creative enterprises;
- The keeping of a journal that accounts for your own creative journey either as an individual or as part of a team;
- Responding to feedback with precise re-working;
- The research, development and writing up of your own project either as an individual or in a team.
Learning activities and teaching methods (given in hours of study time)
| Scheduled Learning and Teaching Activities | Guided independent study | Placement / study abroad |
|---|---|---|
| 22 | 278 | 0 |
Details of learning activities and teaching methods
| Category | Hours of study time | Description |
|---|---|---|
| Scheduled Learning and Teaching | 22 | Attendance and participation in 11x2hr seminars |
| Guided independent study | 11 | Group work - 11 hour-long meetings in groups |
| Guided independent study | 110 | Independent Research - 10 hrs per week reading and viewing |
| Guided independent study | 157 | Independent Writing - Design, composition and writing |
Formative assessment
| Form of assessment | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|
| Journal | 10 page extract | 1, 3-6 | Comment sheet with opportunity for verbal feedback |
| Creative project or case study | Proposal document, 5-10 page extract | 2, 3-6 | Comment sheet with opportunity for verbal feedback |
Summative assessment (% of credit)
| Coursework | Written exams | Practical exams |
|---|---|---|
| 100 | 0 | 0 |
Details of summative assessment
| Form of assessment | % of credit | Size of the assessment (eg length / duration) | ILOs assessed | Feedback method |
|---|---|---|---|---|
| Journal | 50 | 70 pages | 1,3-6 | Written |
| Creative project or case study | 50 | 15-20 pages | 2,3-6 | Written |
Details of re-assessment (where required by referral or deferral)
| Original form of assessment | Form of re-assessment | ILOs re-assessed | Timescale for re-assessment |
|---|---|---|---|
| Journal | Journal | 1 3-6 | Referral/deferral period |
| Creative Project or case study | Creative Project or case study | 2, 3-6 | Referral/deferral period |
Re-assessment notes
Deferral – if you miss an assessment for certificated reasons judged acceptable by the Mitigation Committee, you will normally be either deferred in the assessment or an extension may be granted. The mark given for a re-assessment taken as a result of deferral will not be capped and will be treated as it would be if it were your first attempt at the assessment.
Referral – if you have failed the module overall (i.e. a final overall module mark of less than 50%) you will be required to submit a further assessment as necessary. If you are successful on referral, your overall module mark will be capped at 50%.
Indicative learning resources - Basic reading
The Indicative Learning Resources will vary depending on the seminar leader and course convenor. Prior to the commencement of the course a reading/viewing/playing list will be provided to students, as well as web-based and electronic resources.
| Credit value | 30 |
|---|---|
| Module ECTS | 15 |
| Module pre-requisites | None |
| Module co-requisites | None |
| NQF level (module) | 7 |
| Available as distance learning? | No |
| Origin date | 10/05/2021 |
| Last revision date | 17/06/2021 |


