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Study information

Game Theory

Module titleGame Theory
Module codeBEE2044
Academic year2024/5
Credits15
Module staff

Professor Todd Kaplan (Lecturer)

Duration: Term123
Duration: Weeks

11

Number students taking module (anticipated)

200

Module description

Game theory, the mathematical theory of interactive decision making, has significantly changed how economists think and model economic problems. It has been similarly influential in the political sciences, biology, computer sciences and philosophy. It provides a methodology for analysing the strategic aspects of situations of conflict and cooperation. The module will develop further what students have learned about the subject in intermediate microeconomics. Throughout, a wide range of examples will be used to introduce game theoretic core concepts and ideas and illustrate their applications to economics and political sciences.

Additional Information:

Internationalisation

The whole content of this module is a neutral methodology which is applicable across disciplines and across geographic or national boundaries.

Sustainability

All the resources for this module are available on the ELE (Exeter Learning Environment).

Employability

Strategic and critical and thinking and an understanding how incentives work are essential are essential for working operating professionally in practically any economic activity or institution (in the financial or labour markets) and any social or political institutions (such as parliaments, local councils, committees, boards of directors etc.) whether in the public or private sector.

Research in Teaching

The module is taught by active researchers in game theory who will bring their experience and expertise to the various topics taught in class.

Module aims - intentions of the module

The module builds on the basic game theory as it is taught in introductory and intermediate microeconomics modules and develops it further. It provides a more thorough discussion of basic and more advanced game theoretic concepts.

Intended Learning Outcomes (ILOs)

ILO: Module-specific skills

On successfully completing the module you will be able to...

  • 1. explain clearly how game theory can be used to model and analyse interactive decision situations involving several decision makers;
  • 2. demonstrate comprehensive and detailed knowledge and understanding of the main topics in game theory.

ILO: Discipline-specific skills

On successfully completing the module you will be able to...

  • 3. explain how game theory is a useful tool in many economic sub disciplines;
  • 4. explain how incentives matter and affect behaviour

ILO: Personal and key skills

On successfully completing the module you will be able to...

  • 5. effectively communicate concepts/definitions/arguments;
  • 6. use strategic analysis to understand situations of conflict and cooperation.

Syllabus plan

The following syllabus is indicative:

Strategic Games with Complete Information

  • Iterated elimination of dominated strategies;
  • Nash equilibrium;
  • Maximin

Dynamic Games with Complete Information

  • Nash equilibrium in sequential games.
  • Refinements: Subgame perfect equilibrium

Applications of SPE: Drafts.

Matching

  • Gale-Shapley, Deferred Acceptance Algorithm
  • Top Trading Cycles.

Correlated Equilibrium

Games with Incomplete Information

Learning activities and teaching methods (given in hours of study time)

Scheduled Learning and Teaching ActivitiesGuided independent studyPlacement / study abroad
271230

Details of learning activities and teaching methods

CategoryHours of study timeDescription
Scheduled Learning & Teaching22Lectures (11 x 2 hours)
Scheduled Learning & Teaching5Tutorials (10 x 1 hour)
Guided Independent Study123Reading, research and reflection, preparation for tutorials; preparation for mid-term test and examination

Formative assessment

Form of assessmentSize of the assessment (eg length / duration)ILOs assessedFeedback method
Tutorial questionsIn class1-6In class feedback

Summative assessment (% of credit)

CourseworkWritten examsPractical exams
01000

Details of summative assessment

Form of assessment% of creditSize of the assessment (eg length / duration)ILOs assessedFeedback method
Home Mid-Term10Ten questions to be answered on own time1-6Verbal feedback and indicative answers
Homework (in groups)20One computer-based exercise and one essay 1000-2000 words, 3-4 per group.1-6Indicative answers
Examination702 hours1-6Indicative answers

Details of re-assessment (where required by referral or deferral)

Original form of assessmentForm of re-assessmentILOs re-assessedTimescale for re-assessment
Home Mid-term (10%)Questions on midterm material (10%)1-6Referral/Deferral Period
Homework (in groups) (20%)Homework (individual) (20%)1-6Referral/Deferral period
Examination (70%)Examination (70%) 2 hours1-6Referral/Deferral period

Re-assessment notes

Deferral – if you have been deferred for any assessment you will be expected to submit the relevant assessment. The mark given for a re-assessment taken as a result of deferral will not be capped and will be treated as it would be if it were your first attempt at the assessment. 

Referral – if you have failed the module overall (i.e. a final overall module mark of less than 40%) you will be expected to submit the relevant assessment. The mark given for a re-assessment taken as a result of referral will be capped at 40% 

Indicative learning resources - Basic reading

Recommended textbooks are:

  • Michael Maschler, Eilon Solan and Shmuel Zamir (2020), Game Theory (2nd ed.) Cambridge MA, Cambridge University Press, ISBN-13: 978-1108825146
  • Martin Osborne (2009), An Introduction to Game Theory, Oxford, Oxford University Press, ISBN-13: 978-0195322484
  • Martin Osborne, Ariel Rubinstein (1994), A Course in Game Theory, MIT Press. ISBN-13: 978-0262650403 (free for download at http://gametheory.tau.ac.il/arielDocs/)
  • Ken Binmore (2007), Playing for real, A text on game theory, Oxford, Oxford University Press, ISBN-13: 978-0195300574

Key words search

Game Theory, Microeconomics, Strategic thinking, Interpersonal decision making

Credit value15
Module ECTS

7.5

Module pre-requisites

BEE1036 and BEE1037

NQF level (module)

5

Available as distance learning?

Yes

Origin date

20/01/2021

Last revision date

06/02/2024