Exeter Immersive

Exeter Immersive

From training pilots to treating patients, in the classroom or in the theatre, Immersive Technology enables new and innovative ways of living, working, and learning. A multi-disciplinary approach, and collaborative technical expertise is needed to realise the opportunities of Immersive Technologies for society and the economy. Exeter Immersive brings together academic and industry partners to make this possible, and generate world leading scientific research using Immersive technology and techniques. 

We do research using Immersive technology, and we do research about immersive technology. 

Exeter Immersive leads 

Sam Vine

Professor Sam Vine

Professor of Psychology

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Gavin Buckingham

Dr Gavin Buckingham

Associate Professor

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Network themes

Our network is made up of three overlapping themes that reflect the research interests of our members and partners. Each of the projects described on the 'our work' page fit into one or more of these themes. We are always looking to add new themes as research areas grow and develop.

Postgraduate education and training

We have a large number of students learning how to use immersive technology tools and techniques. These include those developing skills in software development (e.g., programming and coding); creative design; data analytics/modelling; and general hardware capabilities (e.g., the operation of different XR headsets and integration with external devices). Here, students are building key competencies and methodologies that can not only be incorporated into their research studies, but also in future career opportunities and industry collaborations.

Facilities and equipment

There are a wide range of available facilities and technologies that are distributed through our network, such as:

  • Virtual Reality headsets
  • Augmented Reality glasses
  • Motion capture systems
  • Eye tracking equipment
  • Physiological data assessment tools
  • Immersive laboratory spaces
  • VSim
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